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AI Insights · Timothy · July 2022

Top 5 Hasbro Games Performance on Unified Platform in the UK - Q2 2022

The top 5 Hasbro games showed varied performance in the UK during Q2 2022, with some apps experiencing steady downloads and active users, while others saw fluctuating trends in revenue.

Top 5 Hasbro Games Performance on Unified Platform in the UK - Q2 2022

During the second quarter of 2022, the top 5 Hasbro games displayed diverse performance metrics in the United Kingdom on a unified platform, combining data from both iOS and Android. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.

World of Peppa Pig: Kids Games experienced steady weekly revenue, peaking at around $35K in early April before gradually declining to approximately $26K by the end of June. Weekly downloads varied, reaching a high of over 13K in early April and fluctuating between 8.5K and 12.6K for the remainder of the quarter. The app's weekly active users remained relatively stable, maintaining an average of around 45K to 52K throughout the quarter.

MONOPOLY Solitaire: Card Games showed no revenue during this period. However, weekly downloads started strong at over 13K at the end of March, gradually decreasing to around 6.2K by mid-June. Weekly active users also saw a downward trend, starting at approximately 33K and ending the quarter at about 23K.

Scrabble® GO - New Word Game generated consistent weekly revenue, peaking at close to $18K in early April and stabilizing around $13K to $14K towards the end of June. Weekly downloads fluctuated between 7.2K and 9.7K, while weekly active users ranged from approximately 98K to 129K, showcasing a slight decline mid-quarter but recovering towards the end.

MONOPOLY Tycoon had modest weekly revenue, with peaks at around $1.5K in early May, followed by a decline to approximately $430 by mid-June. Weekly downloads varied, peaking at 8.8K in early April and gradually decreasing to about 3.3K by the end of June. Weekly active users showed a downward trend, starting at around 15K and ending the quarter at approximately 11K.

Epic Prankster: Hide and shoot saw lower weekly revenue, peaking at around $433 in mid-April before declining to approximately $157 by mid-June. Weekly downloads fluctuated, with a peak of 5.8K in mid-April and a gradual decrease to around 2.3K by the end of June. Weekly active users followed a similar trend, starting at around 8.1K and ending the quarter at approximately 6.8K.

These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022